Games
Original interactive worlds and player-first systems — starting with a dark fantasy mobile game in development.
Mirage Interactive is an independent studio building products at the edge of play, intelligence, and digital experience. Our AI tools run on your device — not on ours.
We don't separate the games team from the software team. The same people, the same standards, applied across everything we ship.
Original interactive worlds and player-first systems — starting with a dark fantasy mobile game in development.
Private, practical AI tools designed to run close to the user — on the device, not in a data centre.
Companion apps, creative systems, and experimental software for players, creators, and professionals.
Two AI tools that run on your device, and a game in development. The honest status of each is on the card.
An offline AI companion for gacha players.
Plan banners, compare team comps, and ask anything about your game — all on your phone, nothing sent anywhere. In beta for Neverness to Everness on iOS and Android.
Offline dental dictation for clinicians.
Your spoken notes, transcribed into your own templates — entirely on your device. No audio, no text, nothing leaves. In development for iOS and Android.
A dark fantasy mobile game.
A grimdark mobile game set in the world of The Hollow Crowned — Bramblebrook, the Crimsonwood, and Harrowreach. In development; not yet released.
Three principles that span the whole studio — the game and the AI tools are made with the same care.
We make things to be used, not watched. Games, AI tools, and apps share one bar: responsive, legible, and alive in your hands.
We ship what's worth paying for and describe it plainly. No roadmap theatre, no manufactured urgency, no demos standing in for products.
We'd rather do one thing properly than ten shallowly. The libraries, datasets, and community work we build on are credited in-app.
Our AI tools — Mirage Atlas and Mirage Lumen — run inference on your device, not on our servers. Data doesn't travel because there's nowhere for it to go.
No ads.No tracking.No data resale.No account you don't need.
We'd rather you didn't take our word for it. See how to verify the on-device claim yourself →
A studio that ships looks alive. This is the short version; the full log lives on the changelog.
Studio site repositioned around the full portfolio — games, AI tools, and interactive software. The Hollow Crowned, a dark fantasy mobile game, joins the portfolio in development. Homepage rebuilt on reusable section components, with a shared header and footer across every page.
New product depth on the Mirage Lumen page (templates, regulatory posture, FAQ). Hardened the waitlist endpoint with hashed KV keys, signed confirm/delete tokens, and inline form errors. Internal hub added for Mirage Atlas at /products/mirage-atlas.
Brand v4 — wordmark and asset library wired in. Hero rewritten to lead with the on-device thesis. Privacy disclosure updated to reflect the analytics provider actually in use.
General enquiries, partnerships, and press go to contact@mirageinteractive.uk. Product-specific questions are best sent to each product's support address.
Two AI tools that run on your device, and a dark fantasy game in development. Follow along, or get in touch.