Games
Original worlds, player-first systems. First: a dark fantasy mobile game set in a world years in the making.
Deliberate software from an independent studio — a dark fantasy game, and AI that does its thinking on your phone. The most private server is no server.
Games and software are built here by the same hands, to the same bar. Nothing ships that we wouldn't use.
Original worlds, player-first systems. First: a dark fantasy mobile game set in a world years in the making.
AI that runs on your device, not in a data centre. Your data has nowhere to go — so it goes nowhere.
The honest status of each is on the card.
An offline AI companion for gacha players.
Ask about your game, plan banners, compare teams — computed on your phone, sent nowhere. In beta for Neverness to Everness on iOS and Android.
Offline dictation for dental clinicians.
You speak; it types; the audio never leaves the device.
A dark fantasy mobile game.
Set in the world of the Crimsonwood. Not yet released. It ships when it's done.
Beta means beta. In development means in development. A date appears when it is certain, and not before.
The changelogPolicies change. Architecture doesn't. Your content can't reach us, because nothing exists for it to reach.
Verify itThe models, libraries, and datasets beneath our work are named — here and in the apps.
The creditsOur AI tools run on your device. There is no account database to breach, no analytics warehouse to subpoena, no inference server to acquire or switch off. Atlas reaches the internet for two things only: an automatic model-manifest check — about a kilobyte, no identifiers, at most once a day — so it knows which model fits your phone, and the model download you trigger. Nothing about you travels with either.
Entries when something ships. Nothing else.
Brand v5 — refined lettering wordmark and icon replace the v4 asset library; palette moves from warm ink + gold to navy ink + purple.
Studio site repositioned around the full portfolio — games, AI tools, and interactive software. The Hollow Crowned, a dark fantasy mobile game, joins the portfolio in development. Homepage rebuilt on reusable section components, with a shared header and footer across every page.
New product depth on the Mirage Lumen page (templates, regulatory posture, FAQ). Hardened the waitlist endpoint with hashed KV keys, signed confirm/delete tokens, and inline form errors. Internal hub added for Mirage Atlas at /products/mirage-atlas.
Two AI tools that run on your device. A dark fantasy game on the way. Follow, or write.
Lumen · in development · waitlist open
Atlas beta · iOS & Android · runs offline